Work, work, work

June 29, 2010 on 1:04 pm | In Unity, musings | No Comments

Too much to report these days. Been so busy just have not had time to post. Got two projects going; one in Unity, and one in Flash. The Flash project is mostly conversion in which we are converting an older project from Director to Flash. Not very exciting, and time consuming, but it pays the bills.

On the Unity side, we’re working on changing our development work flow. In the past, all of our learning modules were done in Flash. Now, we are moving to Unity. It is more than a notion as there is so much to understand. This is not a bad thing, just really different.

What is really interesting (and annoying) is that the expectations for quick turn around have not changed. The powers that be act as if Unity3d is as trivial as Flash, (which is far from trivial), and should take the same amount of time to develop in. They are used to our long lived Flash development process and experience, and don’t get that we are still pretty green when it comes to 3d. Not surprising.

Despite the minor frustration of being driven like cattle, I am still loving Unity and am very excited about the next version. Working in Unity still feels like the early days of Flash to me, and if all goes well I am hoping that the same thing will happen to Unity that happened to Flash back in the day. Very exciting times indeed.

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