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	<title>NxtGen Media - The Freeman View &#187; Uncategorized</title>
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	<link>http://nxtgenmedia.com</link>
	<description>- Riding the wave of next generation media</description>
	<pubDate>Fri, 09 Jul 2010 18:20:18 +0000</pubDate>
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		<title>Friends Doing Stuff</title>
		<link>http://nxtgenmedia.com/?p=118</link>
		<comments>http://nxtgenmedia.com/?p=118#comments</comments>
		<pubDate>Thu, 07 Jan 2010 15:18:32 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[musings]]></category>

		<category><![CDATA[novelty]]></category>

		<guid isPermaLink="false">http://nxtgenmedia.com/?p=118</guid>
		<description><![CDATA[Love it when fellow creatives are on the move and doing things. I used to work at a company in Miami called LearningSoft back in the day (circa 2000). It was focused on creating learning based games and activities, so we had a mix of designers and developers on staff. The company fizzled, but many [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://freeman.nxtgenmedia.com/images/012010/professoryehosafat.jpg" alt="" width="86" height="156" />Love it when fellow creatives are on the move and doing things. I used to work at a company in Miami called LearningSoft back in the day (circa 2000). It was focused on creating learning based games and activities, so we had a mix of designers and developers on staff. The company fizzled, but many of us still keep in touch after all these years. Two of the Flash designers recently sent me some info on what they have been up to. These guys are pretty incredible in their own right.</p>
<p>Carlos Pita, aka ElPitaMan, has posted some one of his work on You Tube. It is an animated holiday ecard created for the clients of Televisia. He not only does the animation, but also does all the voices in his creations. Dude is incredible.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ng7fBKSC5BA&amp;hl=en_US&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ng7fBKSC5BA&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><img class="alignleft" src="http://freeman.nxtgenmedia.com/images/012010/ansar.png" alt="" />My other bud, Ansar Sattar entered the Animae Caribe Animation and New Media Festival, and won the Best Caribbean Animation award. He took on the difficult task of alerting Trinidad audiences to the threat of dengue fever borne by the Aedes Aegypti mosquito, and made the presentation a funny informative cartoon. Dang! He actually pulled off making that topic interesting and fun. Awesome work!</p>
<p>Ansar in the News: <a href="http://guardian.co.tt/features/life/2010/01/03/ansar-sattar-drawing-attention-trini-style-fine-tooning">Ansar Sattar drawing attention with Trini-style fine tooning</a></p>
<p>DCF</p>
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		<title>Merry Christmas</title>
		<link>http://nxtgenmedia.com/?p=48</link>
		<comments>http://nxtgenmedia.com/?p=48#comments</comments>
		<pubDate>Thu, 25 Dec 2008 19:32:00 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=48</guid>
		<description><![CDATA[Taking this time to wish everyone a Merry Christmas. Been busy as all get out this holiday, between &#8220;end of year work&#8221; and &#8220;holiday home work&#8221; as I am sure all of you can relate. Hopefully all of you get exactly what you wanted this year. Personally, I&#8217;m at the point where I am just [...]]]></description>
			<content:encoded><![CDATA[<p>Taking this time to wish everyone a Merry Christmas. Been busy as all get out this holiday, between &#8220;end of year work&#8221; and &#8220;holiday home work&#8221; as I am sure all of you can relate. Hopefully all of you get exactly what you wanted this year. Personally, I&#8217;m at the point where I am just happy to be in good health, and to be surrounded by good friends and family. Of course a good videogame is nice too <img src='http://nxtgenmedia.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> I&#8217;m trusting that everyone remembers what this season is all about and the potential for a brighter future that is represented in the joy and good will that is exhibited during this time. Merry Christmas to all, and may this joy and hope extend well into the new year. Blessings to all.</p>
<p>-DCF</p>
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		<title>Alternative Developments: Casual Gaming</title>
		<link>http://nxtgenmedia.com/?p=33</link>
		<comments>http://nxtgenmedia.com/?p=33#comments</comments>
		<pubDate>Tue, 23 Sep 2008 18:03:51 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=33</guid>
		<description><![CDATA[What is a casual game?
According to WikiPedia:

“A casual game is a video game targeted at a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules, in contrast to more complex hardcore games. They require no long-term time commitment [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.5in;">What is a casual game?</p>
<p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.5in;">According to WikiPedia:</p>
<blockquote>
<p class="MsoNormal">“A casual game is a video game targeted at a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules, in contrast to more complex hardcore games. They require no long-term time commitment or special skills to play, and there are comparatively low production and distribution costs for the producer. Casual games typically are played on a personal computer online in web browsers, although they now are starting to become popular on game consoles, too. Casual gaming demographics also vary greatly from those of traditional computer games, as the typical casual gamer is older and more predominantly female, with over 74% of those purchasing casual games being women.”</p>
</blockquote>
<p class="MsoNormal">Whatever they are, they are becoming more popular and hardcore developers are starting to leave their hardcore development positions to pursue creating them. I have often thought that the gaming industry of late seemed kind of stagnant. PC games seem to be going the way of the dinosaur, and consoles definitely rule. It appears that we have not innovated very much in game play and concepts (Wii excluded), and there are certainly untapped audiences that are put off by the available genre, or the investment required in time and money to participate in our current gaming offering. <span> </span></p>
<p class="MsoNormal">With the new tools and technologies that are becoming available, things may start to change a bit in terms of the types of games that are available. Where in the past creating a best selling title required an entire team of developers, artist, producers, musicians, and marketers to get out the door, today it is quite possible to once again produce a quality piece with a small team. I mentioned earlier in previous post tools that are very well suited for casual game development. Obviously, I’m most interested in what is happening with Flash.</p>
<p class="MsoNormal">In a matter of weeks, Flash 10 is going to be released and a new development paradigm will be upon us. What excites me most about this release is that the upgrade to the Flash player is fairly extensive. The addition of 3D Effects, Drawing API Enhancements, RTMFP, and GPU compositing and blitting are all very exciting to a multimedia developer interested in game development. So much will now be possible in Flash and hopefully Flash will explode in popularity again. More developers will be able to “casually” release their games without all the associated overhead of the past. More people will be able to “casually” access a game.  Certainly, there is much development work ahead as developers decipher and apply this upgraded API, but from where I’m looking, it feels like at the very least some very nice casual games will be possible with this environment. I suspect that the Flash player 10 penetration will be rapid.</p>
<p class="MsoNormal">Check out the article: <a title="The Rise of Casual Gaming" href="http://www.smh.com.au/news/articles/the-rise-and-rise-of-casual-gaming/2008/09/03/1220121250031.html?page=fullpage#contentSwap1">The Rise of Casual Gaming</a></p>
<p class="MsoNormal">-DCF</p>
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		<title>A New Direction for Caligari</title>
		<link>http://nxtgenmedia.com/?p=28</link>
		<comments>http://nxtgenmedia.com/?p=28#comments</comments>
		<pubDate>Fri, 05 Sep 2008 17:44:03 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=28</guid>
		<description><![CDATA[I have been very interested in 3D graphics for as long as I can remember. I remember seeing Tron back in the day (1982), or stuff done on Video Toaster (Commodore Amiga) and wished I knew how to do that. My first 3D drawing application was TrueSpace 2.0 (also written for the Amiga, 1985) and [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a title="TrueSpace 7.6" href="http://www.caligari.com"><img class="alignleft" src="http://freeman.nxtgenmedia.com/images/092008/truespace.jpg" alt="" /></a>I have been very interested in 3D graphics for as long as I can remember. I remember seeing Tron back in the day (1982), or stuff done on Video Toaster (Commodore Amiga) and wished I knew how to do that. My first 3D drawing application was TrueSpace 2.0 (also written for the Amiga, 1985) and my first 2D animation package was Autodesk Animator Studio. This was around 1990 or so. At that time, I remember local news studios using those two applications to create effects for their broadcast. They were great packages, and allowed folks a cheap way of entry into computer graphics.</p>
<p class="MsoNormal">Today, TrueSpace (TS) is still around and in version 7.6. What is really interesting is that the company that created it, Caligari is now owned by Microsoft. To make things even more interesting, Microsoft has elected to release TS7.6 free of charge as of this past July. Some speculate that this may be in answer to Google’s SketchUp, and that TS7.6 exports directly to Virtual Earth. That’s all well and good, but all I know is that a 3D software package plus video tutorials, and plug-in SDK that ran about $600 is now free. Couple that with the Flash export plugin, and it becomes very compelling indeed. Kind of reminds me of a <a title="Swift 3D" href="http://www.erain.com">Swift3D by Electric Rain</a> but on steroids.</p>
<p class="MsoNormal">Download the whole shebang at: <a title="TrueSpace 7.6" href="http://www.caligari.com"> www.caligari.com</a></p>
<p class="MsoNormal">DCF</p>
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		<title>Tricks of The 3D Game Programming Gurus</title>
		<link>http://nxtgenmedia.com/?p=15</link>
		<comments>http://nxtgenmedia.com/?p=15#comments</comments>
		<pubDate>Sun, 22 Jun 2008 12:47:50 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[books]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=15</guid>
		<description><![CDATA[Back in the day, Andre LaMothe used to write books on 3D game programming. He had a lot of critics as well as fans. I personally am a fan and own or have read many of his books. One particular book, his last one on this subject I believe released in 2003 was called Tricks [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Amazon: Tricks of the 3D GPG" href="http://www.amazon.com/Tricks-Programming-Gurus-Advanced-Graphics-Rasterization/dp/0672318350/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1214135563&amp;sr=8-1"><img class="alignright" src="http://freeman.nxtgenmedia.com/images/062008/tricks3d.jpg" alt="Tricks of the GPG" /></a>Back in the day,<a title="Andre LaMothe" href="http://en.wikipedia.org/wiki/Andre_Lamothe"> Andre LaMothe</a> used to write books on 3D game programming. He had a lot of critics as well as fans. I personally am a fan and own or have read many of his books. One particular book, his last one on this subject I believe released in 2003 was called <a href="http://www.amazon.com/Tricks-Programming-Gurus-Advanced-Graphics-Rasterization/dp/0672318350/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1214135563&amp;sr=8-1">Tricks of the 3D Game Programming Gurus, Advanced 3D Graphics and Rasterization</a>. As most Andre books are, this book is huge (1700+pages) basically describes how to build a software based 3D engine. Kind of a let down at the time cuz most folks were looking for books on how to build hardware based engines. The day has actually come where this big puppy is worth its weight in gold. This bugger is like a treasure map now. With the release of Flash 10 beta, its looks like its time to dust this book off and apply the techniques given. I never imagined that this book would come in so handy.</p>
<p>As I have said in earlier post, we are at the beginning of a new paradigm. Rich Internet Applications (RIAs) are on the rise, and we are at the beginning of a new generation of web based media. With this release of Flash that adds so much to the API, whole new media engines can now be realized. Things we never could do in Flash before, are rapidly becoming a reality. This is a crazy time because it opens up so many possibilities. It feels to me like the old days of the Internet when folks were believing the hype and throwing money. Folks are pretty cautious today, but we seem to be a whole lot closer to the hype and promise that spawned so many companies back in the day. I feel like a prospector back in the gold rush era, out staking my claim before the masses get wind of it. Just with the current Flash 3D engines alone, companies are starting to throw big money for anyone that has one mastered.</p>
<p>Now, this “Tricks” book is based on programming in DirectX, but no matter as the algorithms and 3D concepts are platform independent. The book talks about how to build software based 3D engines, and that is where we currently are in Flash. There are no other books out there that address this in one complete volume. I imagine, there will be a 3D book written for Flash one of these days. For now, I&#8217;m combing all my old books for techniques, because I truly believe that we are at the point where the old school techniques for game development now apply to this “new technology”. Andre probably never dreamed that his book would be used quite this way. Who would have thought Flash would come this far?</p>
<p>-D-</p>
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		<title>Gaia Flash Framework</title>
		<link>http://nxtgenmedia.com/?p=13</link>
		<comments>http://nxtgenmedia.com/?p=13#comments</comments>
		<pubDate>Sat, 31 May 2008 14:30:32 +0000</pubDate>
		<dc:creator>freeman</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=13</guid>
		<description><![CDATA[The designer that I work with and I have been talking quite a bit about the various things that we need for our projects, and how we simply detest reinventing the wheel every project. We had proposed a template model of some sort that could hold many of the custom components that we regularly use. [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Gaia site" href="http://www.gaiaflashframework.com/"><img class="alignleft" src="http://freeman.nxtgenmedia.com/images/052008/gaia.jpg" alt="" /></a>The designer that I work with and I have been talking quite a bit about the various things that we need for our projects, and how we simply detest reinventing the wheel every project. We had proposed a template model of some sort that could hold many of the custom components that we regularly use. We surmised that we could create a custom XML file that could be updated to reflect changes to sections of our projects. We’ve been working on a project for a couple of months now, implementing features and trying to make it generic as possible and then someone tells us about <a title="Gaia site" href="http://www.gaiaflashframework.com/">Gaia</a>.</p>
<p><a title="Gaia site" href="http://www.gaiaflashframework.com/">Gaia</a> is an open-source front-end Flash Framework for AS3 and AS2 designed to dramatically reduce development time. Just about everything that you need for the initial skeleton of a project is there. It is incredibly well structured, and has a great API. It allows for AS3 single and multiple frame coding, and pretty much can set one up with a shell version of your site or app project in about 10 minutes. I have not played with it a great deal just yet, or committed it to a project just yet, but I am looking into it quite extensively. From what I can see, it is brilliant, and saves so much time it is not even funny. For all the issues it address like deep linking, page transitions, browser back/forward functionality, asset management, and preloading this could easily become a standard Framework for Flash developers. Awesome stuff!</p>
<p style="text-align: center;"><strong>Watch The Demo</strong><br />
<a title="Gaia Demo" href="http://www.gaiaflashframework.com/screencasts/lesson1/"><img class="aligncenter" src="http://freeman.nxtgenmedia.com/images/052008/watchGaia.jpg" alt="watch the Gaia demo" /></a></p>
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		<item>
		<title>The Freeman View - Hello world!</title>
		<link>http://nxtgenmedia.com/?p=1</link>
		<comments>http://nxtgenmedia.com/?p=1#comments</comments>
		<pubDate>Mon, 05 May 2008 01:34:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dcfreeman.nxtgenmedia.com/?p=1</guid>
		<description><![CDATA[This is my first post of the new blog. If you were a member before, you&#8217;ll have to re-register. Had to take the first one down because of issues with my host and blog users being able to leave comments. Now it&#8217;s working, so stay tuned. Flash Rocks!
]]></description>
			<content:encoded><![CDATA[<p>This is my first post of the new blog. If you were a member before, you&#8217;ll have to re-register. Had to take the first one down because of issues with my host and blog users being able to leave comments. Now it&#8217;s working, so stay tuned. Flash Rocks!</p>
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